
Let's start out with what I learned. The lesson that my teacher made was about learning how to make and shoot projectiles. In addition to learning just that, I now know how to spawn objects and make them chase my character. My game had a spawner in the center of the map that made a zombie appear every second. These zombies were all made of an object that I had coded to spew fireballs at the player. The playable character could shoot the zombies and start a series of animations which would show the gun firing and the zombie dying. To prevent the player from staying in one spot, the fireballs made by the zombies set the player on fire. In order to get out of the fire. the character has to run away from the zombies.
As far as I can tell, my game seems pretty solid. The only problem is that the zombie's bullets disappear slower than it takes for more zombies to be made. This causes the game to eventually crash if no zombies die. Also, my art artwork that I used in this game is really bad because I can only use the worst of all objects: free ones. The free artwork available on the Unity store is nothing compared to what I could get for 10 or 20 dollars, but I can't waste my money because the prefabs(Unity jargon for objects) might not transfer to all of my accounts. Anyway, I think that my game this week was a huge success. Here are some pictures of what I made:
How am I going to make this better?
I'm probably gonna start by fixing that lag issue by slowing the spawn time of the zombies. Then I am going to relentlessly prowl through the Unity store to find some better art to use in the future.
UPDATE: I am going to begin Game Boy construction in roughly two weeks because that is when our class booked our time in a workshop in Philly. For now, all I can do is work on my Unity projects.

I'm not sure how similar unity is to c++, but if it is the same basic code, I would like to see a screenshot if the code. Did you use any loops to make the spawning? If so, you can probably edit the values inside to fix them. Another thing - Your picture didn't show up in the blog, you might want to edit that.
ReplyDeleteAll in all, I hope your game ends up working.
- Panav
Thanks for your support Panav! Actually, I didn't use a while loop to make the zombies spawn. I used something like a while loop called a coroutine and IEnumerator. These allow little "mini-loops" to happen within my actual code.
ReplyDeleteDo you think you will try perfecting it in it's current state or will you try making the game for complex, and add more elements
ReplyDeleteI am probably going to focus on the art issues because the presentation of the game so far is a bit lacking.
ReplyDelete