
For me, choosing how I am going to spend my time with this project was pretty simple. I love the internet, but so do most people. I asked myself how I could stay in touch with the web, while providing an interesting story that isn't just me wasting my time. In my opinion (which is hopefully worth something), Unity is a really good way to stay true to my love of technology while incorporating something to learn.
How I will learn:

Since September I have been going to weekly classes at Temple University to learn java. I am now able to move to the next class: Unity. Unity is basically where you can make ~anything you can imagine~. I have only gone to a couple of classes because they just started the new class, so I don't really know a ton about how it works. I can make pretty basic games that involve collecting points and walking around, but I still have a lot to learn.
#Goals:

My overall goal is to participate in some form of competition. My class is already signing up for things to do after are 5 hour sessions. Our first extracurricular activity is to build a Game Boy by 3D printing a case and using material that the teachers will buy us. It seems really complicated, but I think I can get it done if I can work with classmates. My first competition is called Code Day. it is a 24 hour event where you are put in a room and hopefully have something to show for it. I have only been to one of these, and I won one award for art and style. This time, I want to get a trophy that actually relates to the coding part of the process. As far as my weekly timeline, here is a basic list of what I need to do each week.
Week One
-learn how the coding operates and functions
-know how to follow a tutorial to make a game
-practice my typing (I am a speedy typer clocking in at 45wpm)
Week Two
-know some steps of programs before they are shown on the tutorials
-understand what I am writing
-do some coding on my own
Week Three
-begin to make projects with only simple instructions
-change the code I work on during class to really make it my own
-get a feel for what competitions are in the area
Week Four
-start signing up for competitions
-begin working on Game Boy design
-prove to my teacher that I can "be very the best like no one ever was" (meaning stand out as a good student)
Week Five
-code on my own and give myself projects
-work with very vague instruction
-be able to have fun with my work (make it cool-looking and nice to look at)
Week Six
-Compete in a place that would be challenging
-Win enough competitions to travel out of state (that's when you know you are good enough to possibly win lots of challenges according to my teacher)
-be comfortable coding completely on my own
My final competitions are probably going to be really scary for me. I don't exactly "work well under pressure," but I think that this is a good push for me in terms of learning and achieving my goals. So ready to wake up at 6:00 am every day for class! Anyway, have fun ~following my adventures~ as I attempt to do something with my life.
Your post is really entertaining and I'd really like to see the 3D Game Boy your printing (that's really impressive)
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ReplyDeleteI'm really excited to see the results of your project! I will make sure to commission you to make as many games as humanly possible (that was a joke, if you couldn't tell by my amazing sense of humour).
ReplyDeleteI think that making a gameboy is something that requires a lot of talent and patience, not only coding and designing with Unity, but also physically building the console. I wish the best of luck for your game production, and didn't know that that was even possible. The different steps will be a real challenge!
ReplyDeleteHi Austin!
ReplyDeleteJust so you know, we will have some instruction when designing the Game Boys. Although it will be mostly some scratch there will be help. Thanks for the concern!